I finally realized that you can extend the Level Blueprint! # ALevelScriptActorĮach instance of the Level Blueprint is actually called ALevelScriptActor. To do all of this in the most effective way possible was quite puzzle! I also wanted to tell each level to load its binary save data and save its binary save data when the level is streamed in and streamed out! I also wanted to give Solus level Designers the ability to save to binary files any arbitrary data they needed, using only Blueprints. Project Created by Sjoerd "Hourences" De Jong # Video: Introduction to Solus # Solus C++ Tutorial: Creating Custom Level Blueprints in C++įor my grand goals for the Solus Save System, I needed a way to give every level a custom Solus Name, and I needed to associate binary save data with each level. The reason these are "Solus" tutorials is because I am sharing the development process of the Unreal Engine 4 game called Solus from the C++ perspective. This page is a repository for all of the C++ tutorials that I will be making that are directly related to the Solus Project! 8 Custom Game Instance For Inter-Level Persistent Data.
7 How to Make Custom BP-Defined Console Commands.5 Custom BP-Accessible UObject Components.3 Solus Options Menu: Screen Resolutions.2 Solus C++ Tutorial: Creating Custom Level Blueprints in C++.Solus C++ Tutorials - Epic Wiki # Solus C++ TutorialsĪpproved for Versions:(please verify) # Contents